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Vaiha 011 · · 12:23

No Matter How Powerful AI Gets, Humans Still Need Their Hands Back

Recorded in Chinese

Continuing from my experience with Replit, I consider why people need direct control over AI-generated interfaces and music, including judgments words cannot fully express. I offer possibilities for these tools while leaving the future open.

00:00 Continuing from the previous recording,

00:05 I lost track while I was talking

00:07 and forgot my original point.

00:10 Now I want to add it back in.

00:13 At the start of the last recording,

00:16 didn't I say I thought that one day

00:18 I'd become someone remarkable?

00:19 Then I looked for an example to prove it.

00:22 I already talked at length

00:24 about that example in the last recording.

00:27 So let me pick it back up.

00:29 It was about Replit.

00:32 The first time I tried Replit,

00:34 I gave feedback along these lines:

00:38 if, in the future,

00:41 when we use AI coding,

00:43 the interfaces it generates

00:45 let people drag things manually,

00:49 and not just drag them,

00:51 but change their colors,

00:52 resize them,

00:56 and do all the other things

00:57 that humans can do by hand,

01:01 if that became possible,

01:03 that would be ideal.

01:05 I also said in my feedback

01:07 that I thought it was a future trend—

01:10 the direction things would move toward.

01:12 Then Replit Agent 4 came out

01:16 and actually implemented

01:18 the exact feature I had wanted.

01:21 So I think this example shows that,

01:24 after I immerse myself

01:27 in experiencing something,

01:30 I can anticipate

01:32 how it would need to evolve

01:34 in order to become better.

01:37 It's like—

01:40 when I had just graduated,

01:45 I strongly resisted entering education.

01:47 Because I felt

01:49 so unhappy when I was a student,

01:52 so joyless,

01:53 I didn't want to participate

01:55 in that same system and witness

01:59 students being unhappy and joyless.

02:01 But by a twist of fate,

02:03 I really did enter the field.

02:04 And once I did, I realized

02:06 I was very good at this kind of work.

02:08 I could spend a long time

02:11 immersed in that system

02:12 and sense

02:15 what was making students so unhappy.

02:16 In class, I would try

02:18 to use my own approach

02:20 to bring them

02:23 some joy

02:26 and happiness.

02:30 Okay, let's wrap up that topic

02:32 and return

02:36 to what I was saying about Replit.

02:38 I think that

02:43 if AI is involved in life or work,

02:48 human control

02:49 will inevitably be present

02:52 and must be intentionally designed in.

02:58 In the previous recording,

02:59 I mentioned music.

03:02 I said I hoped for a tool

03:06 that would allow every music—

03:10 every music lover

03:12 to build music with blocks,

03:14 or like playing a game.

03:17 This also illustrates that—

03:21 aren't there now many

03:23 well-known music-making products?

03:26 For example, Suno.

03:28 Maybe not "software."

03:29 A tool—or product.

03:32 For example, Suno,

03:33 or other tools and products.

03:36 But I think they're missing something.

03:39 Take Suno, for example.

03:42 If you want to change part of the music,

03:44 you can only describe it in words.

03:46 You can't directly alter its elements.

03:50 So I think

03:52 the music tools of the future

03:55 should let people make

03:59 pixel-level adjustments.

04:02 The most direct example is—

04:06 I don't know

04:07 when this feature came out,

04:08 but doesn't Figma allow

04:12 Claude Code, through the CLI,

04:17 to sync its coded design into Figma,

04:21 make pixel-level adjustments there,

04:24 and then send it back to Claude Code

04:26 to continue the design work?

04:28 I think this trend

04:30 supports my judgment:

04:34 the right to control it

04:36 must be returned to humans.

04:39 Otherwise,

04:40 it can only remain

04:43 something made for fun.

04:44 AI is already so advanced,

04:48 and AI coding is so powerful,

04:50 that it already enables

04:51 many people to build tools.

04:53 But is

04:54 what they build truly usable,

04:56 and can it become

04:58 a breakout phenomenon.

05:00 That still happens only rarely.

05:03 But if humans could

05:06 have a larger role,

05:09 then those—

05:12 oh dear,

05:15 how should I put this?

05:20 Well,

05:23 I think

05:24 no matter how accessible a technology is,

05:30 even if all can use it,

05:31 that doesn't mean everyone

05:34 will find it

05:36 simple

05:39 and easy to learn.

05:41 For some people,

05:45 what they may need is—

05:53 for example, they describe it in words,

05:57 and the agent presents its design.

06:01 But then,

06:04 they can't describe the next feeling.

06:10 Yet if they have design skills,

06:14 they see the interface

06:15 and know exactly what to change.

06:18 Some things simply cannot

06:20 be expressed through language.

06:22 Only through their hands,

06:25 their vision,

06:26 and their judgment.

06:29 Their eyes,

06:31 judgment, and hands

06:34 can act directly

06:37 is the interface designed by the agent.

06:41 They can manipulate it directly.

06:45 That's—

06:48 mm.

06:49 I've always hoped that

06:51 no matter how powerful AI becomes,

06:53 the human element,

06:54 or human agency, should be respected.

06:59 As I complained in an earlier video,

07:04 why did the social app Elys

07:09 take away part of people's agency?

07:13 That is something I find

07:16 very hard to understand.

07:17 I know the product team

07:19 has its own values,

07:21 but those values

07:22 conflict with mine.

07:24 That means their values

07:26 screened me out as a user.

07:29 Still, I respect that team.

07:31 After all, many teams

07:35 build products for users who fit—

07:38 or who share their values—

07:42 rather than trying to serve everyone.

07:46 Right.

07:49 Ah.

07:51 Mm, okay.

07:52 Back to Figma and Claude Code.

07:57 I haven't tried it myself,

07:59 because when I tried using Figma,

08:02 I couldn't figure it out.

08:04 With almost no design background,

08:09 even my Photoshop skills are basic.

08:16 At present, I still can't grasp

08:20 how Figma actually works.

08:22 So I've never understood

08:24 what the software could do for me.

08:28 After trying it a few times,

08:31 It felt off.

08:32 and gave up on it.

08:33 So even now that it

08:36 integrates with Claude Code,

08:38 I still haven't used it.

08:39 But I think this trend

08:41 will absolutely, inevitably

08:43 extend to Claude Code itself.

08:45 One possible future

08:47 is that Claude Code

08:49 will make a UI

08:50 we can edit ourselves.

08:52 The same goes for Antigravity.

08:55 The path it is taking

08:57 resembles Replit Agent 4.

09:00 My own guess

09:01 is that AI coding—

09:03 if it definitely—

09:06 wait, no.

09:07 When AI coding

09:09 reaches a certain stage,

09:13 natural-language description is one level.

09:16 But many things

09:17 cannot be described in natural language.

09:20 An agent cannot fully understand

09:22 what humans convey beyond words.

09:25 Some things simply

09:29 cannot be put into words.

09:31 So how can we put those things

09:34 into the work itself?

09:36 Only by having a person

09:39 shape the product directly.

09:42 Every detail they change

09:45 will affect the product in some way.

09:49 And those effects may be things

09:52 AI cannot perceive—

09:53 the parts that lie beyond language.

09:58 I don't know when this prediction

09:59 might become reality,

10:02 or whether, as AI keeps developing,

10:06 something else will emerge

10:08 that I could never have foreseen.

10:11 Mm.

10:13 We'll just have to wait and see.

10:15 Today's recording, or record,

10:18 is only a bold guess.

10:22 I simply want to see if it comes true.

10:25 And if it does,

10:27 what will it look like?

10:30 The times are developing so quickly.

10:34 I can't predict the future either.

10:41 Speaking of pattern recognition,

10:47 I used to think AI

10:50 was exceptionally good at it.

10:52 But the things AI can recognize

10:56 are those that follow rules,

10:57 have order, and are easy to compress.

11:00 The irregular parts,

11:01 the unordered, hard-to-compress parts,

11:03 are precisely the work of humans.

11:07 For example,

11:09 I don't know whether

11:11 anyone has tried this.

11:13 Suppose

11:14 someone used Replit in December—

11:18 last December,

11:18 or November.

11:22 Could an AI arrive at

11:25 the same point I raised back then

11:27 and reach the same conclusion?

11:29 I don't know.

11:31 Perhaps it could.

11:33 But at least for now,

11:37 I haven't encountered similar claims

11:41 about how Replit at that time

11:45 should have approached its next iteration,

11:51 which way to go.

11:52 I haven't seen anyone express that.

11:55 But through immersing myself

11:57 in it at the time,

11:59 I identified a future direction.

12:01 I think this is one of

12:03 the most precious human abilities:

12:07 through immersive experience,

12:11 we can predict how something

12:14 could become better—

12:16 what it could become,

12:17 or what else it could become.

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